AI Insights · Timothy · October 2025
Top 5 Dynamic Games on iOS in the US - Q3 2025
Explore the performance of the top 5 dynamic games on iOS in the US during Q3 2025, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2025, the top dynamic games on the iOS platform in the United States showcased varied performance trends across downloads, revenue, and active user metrics. Here's a closer look at how these apps fared.
Roblox from Roblox Corporation saw its weekly revenue fluctuate, peaking at approximately $471K in late June and experiencing a slight dip to $352K by mid-September. Weekly downloads began strong with over 500K in late July but gradually decreased to around 294K by the end of September. Active users, however, remained robust, reaching a high of 33.5M in early August before slightly declining to 28.5M towards the quarter's end.
Gossip Harbor®: Merge & Story by Microfun Limited enjoyed a strong revenue performance, peaking at $4.7M in early September. Downloads started at 170K and remained relatively stable throughout the quarter, peaking again at 159K in mid-September. Active users showed a steady trend, starting at 528K and closing the quarter at 581K.
Perfect Tidy from ABI GLOBAL LTD. maintained a modest revenue flow, with figures hovering around $7K for most of the quarter. Downloads showed a notable increase in late August, reaching 99K before settling at 67K by the end of September. Active users fluctuated slightly, ending the quarter with approximately 510K.
Destiny: Rising by NETEASE INTERACTIVE ENTERTAINMENT saw its revenue peak early at $1.8M in early September, then decline sharply to $333K by the end of the month. Downloads also decreased significantly from 389K in late August to just 25K by the end of September. Active users mirrored this trend, dropping from 282K to just over 30K.
Finally, Pokémon GO by Niantic, Inc. experienced a revenue surge to $8M in mid-August, followed by a decline to $2.4M by the end of September. Downloads remained steady, averaging around 50K weekly, while active users saw a slight decline from 5.4M in late June to 4.5M by the end of the quarter.
These insights highlight the dynamic nature of mobile gaming performance, with shifts in engagement and monetization occurring throughout the quarter. For more detailed analytics and insights, visit Sensor Tower.